The Game Baby Steps Includes Among the Most Impactful Choices I Have Ever Experienced in Video Games

I've encountered some hard choices in gaming. Several of my selections in Life is Strange continue to trouble me. Ghost of Tsushima's concluding moments made me set down my controller for around ten minutes while I considered my alternatives. I am responsible for numerous Krogan fatalities in the Mass Effect series that I would love to reverse. Not one of those instances measure up to what now might be the hardest choice I’ve had to make in interactive media — and it has to do with a giant staircase.

Baby Steps, the latest game from the developers of Ape Out game, is hardly a choice-driven game. Definitely not in any traditional sense. You must walk around a expansive environment as Nate, a onesie-wearing manchild who can barely stand on his unsteady feet. It seems like an exercise in frustration, but Baby Steps game’s appeal is in its deceptively impactful story that will surprise you when you’re least expecting it. There’s no moment that exemplifies that strength like a key selection that I can’t stop thinking about.

Spoiler Warning

Some scene setting is needed at this point. Baby Steps game starts when Nate is transported from the basement of his home and into a magical realm. He soon realizes that navigating this world is a struggle, as a long time spent as a couch potato have weakened his muscles. The slapstick elements of it all stems from players controlling Nate gradually, trying to keep his ragdoll body standing.

The protagonist needs aid, but he has difficulty expressing that to others. As he progresses, he meets a cast of eccentric characters in the world who each propose to give him a hand. A self-assured trekker tries to give Nate a navigation aid, but he awkwardly refuses in the game’s most hilarious scene. When he falls into an trapping cavity and is offered a ladder, he attempts to act casual like he can manage alone and truly prefers to be confined in the cavity. As the plot unfolds, you see numerous annoying scenarios where Nate makes life harder for himself because he’s not confident enough to accept any assistance.

The Pivotal Moment

Everything builds up in Baby Steps game’s single genuine instance of selection. As Nate gets close to finishing his journey, he finds that he must ascend of a snowy mountain. The de facto groundskeeper of the world (who Nate has actively avoided up to this point) appears to let him know that there are two ways up. If he’s ready for a test, he can choose a very lengthy and dangerous hiking trail dubbed The Manbreaker. It is the most formidable barrier Baby Steps game has to offer; attempting it appears unwise to any person.

But there’s a other possibility: He can just walk up a massive winding stairs as an alternative and reach the summit in just moments. The single stipulation? He’ll have to call the groundskeeper “Sir” from now on if he opts for the effortless way.

An Agonizing Decision

I am completely earnest when I say that this is an painful decision in this situation. It’s every one of Nate's doubts about himself coming to a head in one absurd moment. Part of Nate’s journey is centered around the fact that he’s insecure of his physical appearance and manhood. Whenever he sees that handsome trekker, it’s a difficult memory of all he lacks. Attempting The Obstacle could be a time where he can demonstrate that he’s as capable as his unilateral competitor, but that path is likely filled with more embarrassing pratfalls. Is it worth struggling just to demonstrate something?

The steps, on the other hand, give Nate another big moment to either accept or reject help. The user doesn't get to decide in about they reject navigation help, but they can opt to provide Nate with respite and choose the staircase. It should be an straightforward selection, but Baby Steps game is exceptionally cunning about making you feel paranoid each time you find a gift horse. The world is filled with planned obstacles that transform an easy path into a setback on a dime. Could the steps an additional deception? Might Nate arrive all the way to the top just to be let down by a final joke? And even worse, is he prepared to be humiliated another time by being compelled to refer to a strange individual as Master?

No Perfect Choice

The excellence of that situation is that there’s no correct or incorrect choice. Both options results in a genuine moment of personal growth and therapeutic resolution for Nate. If you choose to tackle The Challenge, it’s an personal triumph. Nate finally gets a chance to prove that he’s as capable as everyone else, voluntarily accepting a challenging way rather than suffering through one that he has no choice but to follow. It’s hard, and maybe ill-advised, but it’s the dose of confidence that he craves.

But there’s no disgrace in the stairs either. To choose that path is to at last permit Nate to receive assistance. And when he accomplishes that, he discovers that there’s no secret drawback waiting for him. The staircase is not a trick. They extend for some distance, but they’re easy to walk up and he does not fall all the way down if he stumbles. It’s a easy journey after extended challenges. Midway through, he even has a discussion with the hiker who has, unsurprisingly, chosen to take The Challenge. He attempts to act casual, but you can discern that he’s fatigued, quietly regretting the pointless struggle. By the time Nate gets to the top and has to pay his debt, calling the character Lord, the agreement barely appears so nasty. Who has concern for humiliation by this freak?

My Experience

In my playthrough, I selected the steps. Some part of my reasoning just {wanted to call

Don Davila
Don Davila

A seasoned gaming analyst with over a decade of experience in casino entertainment and slot machine mechanics.